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Submitted on
June 6, 2011
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A quick attempt at a smooth walking animation just for giggles.

I've (hopefully) added the source file properly so people can download it and pull apart the file to see how it's all put together:)

EDIT: Scrap that, it didn't work:( If anyone knows how to attach the .fla file, please let me know.
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:icontonydennison:
TonyDennison Featured By Owner Jul 2, 2012
I think you would need to zip the file in order to add the .fla
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:icondoboshin:
doboshin Featured By Owner Oct 12, 2011  Hobbyist Digital Artist
Awesome walk cycle!! Could you plz email me the .fla file at ztxter@gmail.com? Thanks
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:iconthatpuggy:
ThatPuggy Featured By Owner Sep 23, 2011  Professional Digital Artist
lulz,I kinda look just like that,i wear a black beret,use glasses just like these(but white) and use these thingies that holds up the pants(cant remember the name :D)
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:iconraksodsgn:
raksodsgn Featured By Owner Sep 21, 2011
nice work, for legs, use flash bones tool?
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:iconx-m4n:
x-m4n Featured By Owner Jul 8, 2011  Professional Digital Artist
you should upload .fla file to some server somthing like dropbox or rapidshare and link past to the description .. btw its nice loop but shoes looks bit unnatural ... they should squiz somhow when he walk ..you can try bone tool for that effect
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:iconmoistzombie:
moistzombie Featured By Owner Jun 7, 2011   Digital Artist
Cool character :-D I'm just learning to animate myself, look up Animators Survival Kit by Richard Williams, AMAZING resource for any level of animator. DVDs are tops, you find some snippets on YouTube, search fro Richard Williams walk cycle.

I think you've lost a sense of weight to your character, when you get to the "passing" position and step off the head naturally goes up. So basically do the opposite of what you've animated for the body and head as of now. Thing of a guy with massive guts and and gravity, steps down, guts wobble up, step up, guts wobble down.

Also with your arms, try messing with ease in/out in Flash, it's option there somewhere in tweening. This takes over where traditional animators put in more or less frames for spacing (not timing). Basically get the arms to hold for longer at the top of arcs and let it swing down gently to build up speed, that'll give him a more "cruisy" gait to his walk.

Working with perspective is important too. In this case, scale the right leg and arm to make it a bit smaller, real tiny bit, not heaps. Simply because they are a little further away than the left arm/leg.

Last thing I say is with the left leg, it bends further and from what I can tell travels just a little longer than right - but that might just be me :-D
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:iconcronobreaker:
cronobreaker Featured By Owner Jun 8, 2011  Professional Digital Artist
Thanks so much for the advice dude. I'll look into going back and reworking him a bit when I get the time:)
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:iconmoistzombie:
moistzombie Featured By Owner Jun 8, 2011   Digital Artist
No worries man! I'll send you a link for my stuff when I get something done :-D
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:iconsolowi:
solowi Featured By Owner Jun 7, 2011
Your yetis are da coolest in da whole fricking DA! :la:
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:iconstrawberrypeel:
strawberrypeel Featured By Owner Jun 7, 2011
Hipster Yetis are the new Unicorns!
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